Feature(may vary by option.)

●Goal to the goal by reflecting the light of the locket into the mirror! Think about where you put the mirror to solve the puzzle! Will the reflective light reach the goal?
●Recommended Age: 5 years and up
●Batteries used: 3 LR44 button batteries (sold separately)
●Country of Origin: China
●Gakken Miyamoto Math Classroom

[Building Your Way Single Item]




[Light Reflections Single Item]





Description

Product Description

The problem of the legendary Miyamoto Math Classroom is now a puzzle. This puzzle is designed by Mr. Miyamoto who is a talk about the media as a teacher who never teaches you: This is a fun way to develop their own ability to think of. Use fun parts such as lights and mirrors to bring light to the goal. Follow the tips to find the location where you place the mirror, and when finished, it reflects the light to the mirror. When the light hits the goal, it was "done! Children will be obsessed with the visual sense of accomplishment. "Never tell us and think out for yourself. This puzzle is full of the charm of Miyamoto method that is the secret to being smart. Uses 3 LR44 button batteries (sold separately).

Safety Warning

Small parts. Choking Hazard, Choking Hazard. Not for children under 3 years old. Also, please be sure to be a parent to replace button batteries



From the Manufacturer



What is Miyamoto mathWhat is Miyamoto math
Light reflection 1Light reflection 1
Light Reflection 2Light Reflection 2

Product Specifications:

Features Goal to the goal by reflecting the light of the locket into the mirror!
Recommended Ages: 5+
PACKAGES 1 board, 1 light, 14 mirror pieces, 6 goal pieces, 20 problem sheets, 1 answer book
Country of Manufacture: China
Reflective pk pk PGCpkg NB Programming PK
Miyamoto Math Classroom Smart Logical Puzzle Light Reflecting Miyamoto Math Classroom Smart Logical Puzzle - Building Your Way My First Programming Car with Card Gakken Newblock Programming
Features Goal to the goal by reflecting the light of the locket into the mirror! Start with a single path that connects the goals from start and let your car run! Fun and logical thinking skills from early childhood Programming in Crew Colors
Recommended Ages: 5+ 5+ Ages 3 and up. Ages 4 and up.
PACKAGES 1 board, 1 light, 14 mirror pieces, 6 goal pieces, 20 problem sheets, 1 answer book 4 boards, road pieces: 13 straight lines, 27 carps, 1 goal piece, 5 knot pieces, 1 car, 1 problem book and answer manual (English language not guaranteed). Caruma, Bouken Map, 60 Mekira Cards, 10 Types, 2 Cardboards, Tag Storage Bag, Card Bag, Instruction Manual (English Language Not Guaranteed) Blocks: 19 types, 1000 pieces, programming parts.
Country of Manufacture: China China China China

Toy Safety

Our recommended age:
Manufacturers minimum age: 5 years